Browse past commissions shaped around the people, place, and purpose of each event. Every game here started with a conversation about the gathering it was built for.
Prototypes and finished game components from past commissions, alongside candid moments of guests playing together.
Adapted to the setting
Built for the room it fills
Intimate dinners
Parlor and dining room games
Mechanics are kept compact and quiet, so conversation can flow between rounds. Pieces are sized for a table and rules are short enough to learn over the first course.
Boards and tokens are built to handle movement across lawns and open spaces. Games are designed for groups that gather, scatter, and regroup over an afternoon.
Team sizes and room layouts shape each structure, so larger groups can take part without waiting. The goal is a game that brings strangers into the same round.